Mikhail Shmakov

Game developer, tinkerer, occasional writer.

Hi, I'm Misha — I work on games and the systems that power them. Currently at Meta , where I'm part of the team behind Beat Saber . Before that I spent time at Funcom working on Dune: Awakening , and at Ubisoft on Far Cry 6 and Steep .

I'm interested in infrastructure, AI, and the messy overlap between software engineering and game development. I occasionally write about things I'm building or thinking about.

Find me on GitHub , LinkedIn , or email .

Mikhail Shmakov

Games I've worked on

Recent writing

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